![]() "As our sales passed the 10,000 mark, I asked to see the figure for skin downloads it was up to 113,000. This isn't spectacular - the iOS version reached that milestone on its first day - but it was where we expected to be, based on the stats we'd seen from other developers. Football Manager Handheld crossed into the 10,000-50,000 band a week after release. "The publicly-available sales figures on Google Play are broken up into bands 500-1,000, 5,000-10,000. This enabled the studio to compare sales figures and install base. ![]() Sports Interactive's Android port reviewed well and sold in numbers which were at least around those expected, however, a quirk of platform fragmentation resulting from varying handset resolutions means that each install must download a specific skin from the SI servers before the game is playable. The bad news was that only about 10 percent of them paid for it." "The good was that more than 100,000 people were enjoying the new Android version of our game. "Last week I found myself in one of those 'good news, bad news' situations," he writes. Writing in a piece for Wired, Jacobson talks about the need to combat Android piracy, calling for a system similar to Steam to be put in place to incentivise legitimate users. Sports Interactive studio head Miles Jacobson has revealed the piracy figures for the Football Manager Handheld on Android, writing that an astonishing 90 per cent of the copies installed on the platform are illegal downloads. ![]()
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